gotosocial/vendor/github.com/bytedance/sonic/internal/encoder/encode_race.go

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//go:build race
// +build race
/*
* Copyright 2021 ByteDance Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package encoder
import (
`encoding/json`
`github.com/bytedance/sonic/internal/rt`
)
func helpDetectDataRace(val interface{}) {
var out []byte
defer func() {
if v := recover(); v != nil {
// NOTICE: help user to locate where panic occurs
println("panic when encoding on: ", truncate(out))
panic(v)
}
}()
out, _ = json.Marshal(val)
}
func encodeIntoCheckRace(buf *[]byte, val interface{}, opts Options) error {
err := encodeInto(buf, val, opts)
/* put last to make the panic from sonic will always be caught at first */
helpDetectDataRace(val)
return err
}
func truncate(json []byte) string {
if len(json) <= 256 {
return rt.Mem2Str(json)
} else {
return rt.Mem2Str(json[len(json)-256:])
}
}