gotosocial/internal/db/bundb/migrations/20231002153327_add_status_polls/status.go

76 lines
6.8 KiB
Go
Raw Normal View History

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package gtsmodel
import "time"
// Status represents a user-created 'post' or 'status' in the database, either remote or local
type Status struct {
ID string `bun:"type:CHAR(26),pk,nullzero,notnull,unique"` // id of this item in the database
CreatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item created
UpdatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item last updated
FetchedAt time.Time `bun:"type:timestamptz,nullzero"` // when was item (remote) last fetched.
PinnedAt time.Time `bun:"type:timestamptz,nullzero"` // Status was pinned by owning account at this time.
URI string `bun:",unique,nullzero,notnull"` // activitypub URI of this status
URL string `bun:",nullzero"` // web url for viewing this status
Content string `bun:""` // content of this status; likely html-formatted but not guaranteed
AttachmentIDs []string `bun:"attachments,array"` // Database IDs of any media attachments associated with this status
TagIDs []string `bun:"tags,array"` // Database IDs of any tags used in this status
MentionIDs []string `bun:"mentions,array"` // Database IDs of any mentions in this status
EmojiIDs []string `bun:"emojis,array"` // Database IDs of any emojis used in this status
Local *bool `bun:",nullzero,notnull,default:false"` // is this status from a local account?
AccountID string `bun:"type:CHAR(26),nullzero,notnull"` // which account posted this status?
AccountURI string `bun:",nullzero,notnull"` // activitypub uri of the owner of this status
InReplyToID string `bun:"type:CHAR(26),nullzero"` // id of the status this status replies to
InReplyToURI string `bun:",nullzero"` // activitypub uri of the status this status is a reply to
InReplyToAccountID string `bun:"type:CHAR(26),nullzero"` // id of the account that this status replies to
BoostOfID string `bun:"type:CHAR(26),nullzero"` // id of the status this status is a boost of
BoostOfAccountID string `bun:"type:CHAR(26),nullzero"` // id of the account that owns the boosted status
ThreadID string `bun:"type:CHAR(26),nullzero"` // id of the thread to which this status belongs; only set for remote statuses if a local account is involved at some point in the thread, otherwise null
PollID string `bun:"type:CHAR(26),nullzero"` //
ContentWarning string `bun:",nullzero"` // cw string for this status
Visibility Visibility `bun:",nullzero,notnull"` // visibility entry for this status
Sensitive *bool `bun:",nullzero,notnull,default:false"` // mark the status as sensitive?
Language string `bun:",nullzero"` // what language is this status written in?
CreatedWithApplicationID string `bun:"type:CHAR(26),nullzero"` // Which application was used to create this status?
ActivityStreamsType string `bun:",nullzero,notnull"` // What is the activitystreams type of this status? See: https://www.w3.org/TR/activitystreams-vocabulary/#object-types. Will probably almost always be Note but who knows!.
Text string `bun:""` // Original text of the status without formatting
Federated *bool `bun:",notnull"` // This status will be federated beyond the local timeline(s)
Boostable *bool `bun:",notnull"` // This status can be boosted/reblogged
Replyable *bool `bun:",notnull"` // This status can be replied to
Likeable *bool `bun:",notnull"` // This status can be liked/faved
}
// Visibility represents the visibility granularity of a status.
type Visibility string
const (
// VisibilityPublic means this status will be visible to everyone on all timelines.
VisibilityPublic Visibility = "public"
// VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists.
VisibilityUnlocked Visibility = "unlocked"
// VisibilityFollowersOnly means this status is viewable to followers only.
VisibilityFollowersOnly Visibility = "followers_only"
// VisibilityMutualsOnly means this status is visible to mutual followers only.
VisibilityMutualsOnly Visibility = "mutuals_only"
// VisibilityDirect means this status is visible only to mentioned recipients.
VisibilityDirect Visibility = "direct"
// VisibilityDefault is used when no other setting can be found.
VisibilityDefault Visibility = VisibilityUnlocked
)